Merges the three RBD SOP inputs (geometry, constraint network geometry, proxy geometry) into a single output. This provides functionality similar to the parameters on the RBD Material Fracture node’s Cluster tab when Material type is “Wood”. Groups pieces together into bigger pieces. This provides functionality similar to the parameters on the RBD Material Fracture node’s Detail tab. You can use this as a convenient interface to edit values in the constraint network if you want to do more complex custom constraints.Īdds noise to exposed interior surfaces after fracturing. This provides functionality similar to the parameters on the RBD Material Fracture node’s Constraints tab. In the downstream RBD Material Fracture node, set Scatter from to “Attribute”.Įdits constraint geometry. Use this node to paint the density attribute where you want more fracturing. Put this node above the RBD Material Fracture node in the network. Lets you paint attributes on the input geometry to control how the fracturing works, for example paint where you want more fracturing to occur. They all have the same inputs and outputs as RBD Material Fracture. The following nodes work with the RBD Material Fracture node. See the rest of this page for more information on the available tools. On the Rigid Bodies shelf tool, click the RBD Objects tool to import the object into DOPs as rigid body pieces. Go up to the object level and select the fractured object. If you want the model to stay together until it’s hit by another RBD object, you will need to fine-tune the glue strength to a level where it’s high enough to keep the model stays together on its own, but not so high it prevents an impact from breaking the constraints. A value of 1 will usually fall apart immediately. The value depends on the size and weight of your pieces, and what effect you want to achieve. On the Constraints tab you can set the Primary strength to the initial glue strength you want.Īfter you import the fractured object into an RBD simulation (see the next step), you can go back and edit the settings on the RBD Material Fracture and edit the glue strength to control how much the pieces stick together. RBD Material Fracture automatically creates glue constraints between the fractured pieces. Use the RBD Material Fracture node to pre-fracture your model in SOPs. Outputs groups and attributes with information about the fractures if you want to do more complex post-processing. Updates existing constraint geometry as it fractures. Simulates breaking patterns associated with different materials: concrete, wood, and glass.Ĭan simulate low-res proxy geometry and copy piece transforms onto high-res geometry.Īutomatically sets up glue constraints between the pieces.
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